uppababy car seat to stroller UPPAbaby Vista V2 Full Size Stroller
SKU: 33091494837
uppababy car seat to stroller

uppababy car seat to stroller UPPAbaby Vista V2 Full Size Stroller

Sale price$22.77 Regular price$25.30
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Description

uppababy car seat to stroller UPPAbaby Vista V2 Full Size StrollerThe UPPAbaby Vista V2 is a full size, all in one stroller. The intuitive design allows for multiple configurations, making transporting a second and third child a breeze all while strolling like a single (expansion accessories sold separately). With puncture proof wheels and all round suspension, you'll get you through bumpy surfaces effortlessly. Pair this intuitive stroller with the Mesa Max infant car seat for a convenient travel system.

 

The UPPAbaby Vista V2 is a full-size, all-in-one stroller. The intuitive design allows for multiple configurations, making transporting a second and third child a breeze — all while strolling like a single (expansion accessories sold separately). With puncture-proof wheels and all-round suspension, you'll get you through bumpy surfaces effortlessly. Pair this intuitive stroller with the Mesa Max infant car seat for a convenient travel system.


Specifications 

Vista V2

  • Capable of transitioning from mono to duo or trio.
  • Parent and street-facing seat.
  • Ventilated bassinet.
  • Height-adjustable canopy and push bar.
  • One step free-standing fold with or without UPPAbaby V2 seat attached.
  • Extra-large storage basket.
  • Puncture-proof wheels with all-round suspension.
  • 5-point safety harness with padded straps.
  • Unique fashionable designs.
  • Zip-open extra shade sun visor.
  • Removable bumper bar.
  • Multiple recline positions.
  • Same narrow dimensions in any configuration.
  • Breathable bassinet with padded mattress.
  • Zip-out liner and boot cover for easy cleaning.
  • Front-wheel locks.
  • UPPAbaby Vista V2 bassinet is suitable from birth 20 lbs. *
  • Toddler seat suitable from 3 months - 50 lbs.
  • Assembly required.
  • 2+1 year warranty - UPPAbaby Vista Registration required. 
  • * Stop the use of bassinet once infant can push up on hands and knees.


      Mesa Max 

      • Includes a removable infant insert to support newborns 4–11 lbs.
      • Large headrest improves side impact protection.
      • Carrier weighs under 10 lbs.
      • No-rethread harness adjusts with the headrest.
      • Direct attachment to VISTA and CRUZ strollers; convenient adapters available for the MINU and RIDGE strollers.
      • Carry handle with stroller release button.
      • Anti-Rebound+ Panel for increased safety in rebound + rear-impact collisions.
      • Load leg limits forward rotation in a frontal crash and reduces the potential for head and neck injury.
      • Wool: Naturally Fire Retardant Free, Wicking, Temperature Control (GREGORY, GREYSON).
      • Dual Knit: No Fire Retardant chemicals on fabric or foams, soft to the touch (Anthony, Jake, Noa).
      • XL sun canopy.
      • SMARTSecure® base system installs in seconds.
      • Bubble level indicators on both sides.
      • Red-to-green tightness indicator.
      • Auto-retracting LATCH for effortless installation.
      • Built-in lock-off for secure seat belt installation.
      • Streamlined, low-profile base with a finished bottom.
      • Removable and washable seat fabric.
      • Limited lifetime warranty, registration required.

       

      Dimensions & Weight 

      Vista V2

    • Unfolded 36" x 25.7" x 39.5"
    • Folded with seat 17.3" x 25.7" x 33.3"
    • Folded without seat 13" x 25.7" x 32"
    • Frame 20 lbs.
    • Seat 7 lbs.
    • Bassinet 8.8 lbs.
    • Mesa Max

      Carrier

      • 17″W x 25.8″L x 23″H
      • 9.9 lbs.

      Carrier on Base

      • 17″W x 28″L x 25″H
      • 22.5 lbs.

      Base

      • 14.5″W x 21.3″L x 10.3″H
      • 12.6 lbs.
      What's Included 

      Vista V2

      • Toddler seat
      • Bumper bar
      • Bassinet
      • Frame
      • Bassinet storage bag
      • Bassinet and seat bug shield
      • Rain shield for toddler seat.

      Mesa Max

      • Infant car seat
      • Infant car seat base
      • Robust Infant insert
      • UPF 25+ sun canopy

      Going on vacation? Buy the UPPAbaby Vista Travel Bag to store your Vista V2 stroller safely and securely.

      Did you know that we also sell UPPAbaby Cozy Handmuffs, to protect your hands from the cold? Compatible with your UPPAbaby full-size Vista infant baby stroller.

      Features

       

      Shipping Notes
      • Free Standard Shipping on $100+ Orders to the USA.
      • Except Preorder products are shipped in 48 hours.
      • Delivery to the USA:
      1. Standard Shipping : 3-10 business days
      • If time is of the essence, please consider selecting expedited delivery for faster service.
      Exchange/Return Notes
      • We offer a 30-day return/exchange service after receiving.
      • Final sale items are not eligible for returns or exchanges.
      • To process your return/exchange, please contact us at [email protected]
      • Please click here for more details>>> Return & Exchange Policy
      SKU: 33091494837

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      robert thompson
      Cuba, US
      ★★★★★ 5
      Don't peek at the next page.
      Format: Hardcover
      Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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      Reviewed in the United States on February 6, 2022
      V
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      Vincent Marias
      Massapequa, US
      ★★★★★ 5
      The Bible, if it was good
      Format: Hardcover
      I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on October 29, 2024
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      Joan Rubio
      Birmingham, US
      ★★★★★ 5
      Imprescindible
      Format: Hardcover
      Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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      Reviewed in the United States on October 15, 2025
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      Piotr S.
      Waukegan, US
      ★★★★★ 5
      good quality
      Format: Hardcover, Format: Hardcover
      Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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      Reviewed in the United States on February 13, 2019
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      Tyler aldrich
      Bozeman, US
      ★★★★★ 4
      An Invaluable Book
      Format: Hardcover, Format: Hardcover
      Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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      Reviewed in the United States on November 11, 2023

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